![]() ![]() You can change an Addressable Asset’s path or filename without issue. Giving an Asset an address allows you to load it using that address, no matter where it is in your Project or how you built the Asset. If your AssetBundles are remote, or have dependencies on other bundles, you have to write code to manage downloading, loading, and unloading all of your bundles. If you use AssetBundles, you would again load by path, tying your load and organization strategies together. To access content stored elsewhere, you would use direct references or AssetBundles. If you arrange content in Resources directories, it gets built into the base application and you must load the content using the Resources.Load method, supplying the path to the resource. ![]() Traditionally, these facets of development are heavily tied together. One of the key benefits of Addressable Assets is decoupling how you arrange, build, and load your content. ![]()
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